@Nasenbaer(#6 ):
I think it can be a bit dangerous for new players: all metalworks' programs are like skip unless <tool> needed.
So tools would not be produced unless the player rises the initial target quantity. I fear new players will simply ignore the configure economy window and remain without tools.
@Nasenbaer(#6 ):
I think it can be a bit dangerous for new players: all metalworks' programs are like skip unless <tool> needed.
So tools would not be produced unless the player rises the initial target quantity. I fear new players will simply ignore the configure economy window and remain without tools.