I hope I make sense:
The minimal storage quantity for wares could not be set to 0 before and now it can.
That is good for the situations described above.
However the default for the minimal storage wares at a start of the game must not be 0,
because you run into some problems. Instead, the user will have to set it to 0 manually when he needs to.
As an example, I could not build some houses because the kiln would not produce grout, although everything needed was
available (grout minimal storage value was set to 0)
I hope I make sense:
The minimal storage quantity for wares could not be set to 0 before and now it can.
That is good for the situations described above.
However the default for the minimal storage wares at a start of the game must not be 0,
because you run into some problems. Instead, the user will have to set it to 0 manually when he needs to.
As an example, I could not build some houses because the kiln would not produce grout, although everything needed was
available (grout minimal storage value was set to 0)