StacktraceTop:
Mesh::render_vbo (this=0x55708d427e98) at /usr/include/c++/10/bits/stl_vector.h:1043
TerrainRenderer::render (this=0x55708d427e60) at ../src/scene-terrain/terrain-renderer.cpp:52
RendererChain::render (this=0x557090c79a80) at ../src/scene-terrain/renderer-chain.cpp:107
SceneTerrain::draw (this=0x55708bd1e920) at ../src/scene-terrain.cpp:359
MainLoop::draw (this=0x55708c17fac0) at ../src/main-loop.cpp:133
StacktraceTop: 27e98) at /usr/include/ c++/10/ bits/stl_ vector. h:1043 r::render (this=0x55708d4 27e60) at ../src/ scene-terrain/ terrain- renderer. cpp:52 :render (this=0x557090c 79a80) at ../src/ scene-terrain/ renderer- chain.cpp: 107 1e920) at ../src/ scene-terrain. cpp:359 7fac0) at ../src/ main-loop. cpp:133
Mesh::render_vbo (this=0x55708d4
TerrainRendere
RendererChain:
SceneTerrain::draw (this=0x55708bd
MainLoop::draw (this=0x55708c1