glmark2 crashed with SIGSEGV in Mesh::render_vbo() from TerrainRenderer::render()
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
glmark2 (Ubuntu) |
Confirmed
|
Medium
|
Unassigned |
Bug Description
.
ProblemType: Crash
DistroRelease: Ubuntu 22.04
Package: glmark2 2021.02-0ubuntu1
ProcVersionSign
Uname: Linux 5.13.0-19-generic x86_64
NonfreeKernelMo
ApportVersion: 2.20.11-0ubuntu73
Architecture: amd64
CasperMD5CheckR
CurrentDesktop: ubuntu:GNOME
Date: Wed Nov 3 22:31:20 2021
ExecutablePath: /usr/bin/glmark2
InstallationDate: Installed on 2021-10-28 (6 days ago)
InstallationMedia: Ubuntu 22.04 LTS "Jammy Jellyfish" - Alpha amd64 (20211027)
ProcCmdline: glmark2
SegvAnalysis:
Segfault happened at: 0x55708bab0614: mov (%rax,%rbp,4),%edi
PC (0x55708bab0614) ok
source "(%rax,%rbp,4)" (0x00000000) not located in a known VMA region (needed readable region)!
destination "%edi" ok
SegvReason: reading NULL VMA
Signal: 11
SourcePackage: glmark2
StacktraceTop:
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Title: glmark2 crashed with SIGSEGV
UpgradeStatus: No upgrade log present (probably fresh install)
UserGroups: adm cdrom dip lpadmin lxd plugdev sambashare sudo
separator:
summary: |
- glmark2 crashed with SIGSEGV + glmark2 crashed with SIGSEGV in Mesh::render_vbo() from + TerrainRenderer::render() |
information type: | Private → Public |
StacktraceTop: 27e98) at /usr/include/ c++/10/ bits/stl_ vector. h:1043 r::render (this=0x55708d4 27e60) at ../src/ scene-terrain/ terrain- renderer. cpp:52 :render (this=0x557090c 79a80) at ../src/ scene-terrain/ renderer- chain.cpp: 107 1e920) at ../src/ scene-terrain. cpp:359 7fac0) at ../src/ main-loop. cpp:133
Mesh::render_vbo (this=0x55708d4
TerrainRendere
RendererChain:
SceneTerrain::draw (this=0x55708bd
MainLoop::draw (this=0x55708c1