These texture loadings don't run through SharedTextureManager.Get method, which would substitute the textures by DDS ones. Rather the .ace texture is getting loaded directly. I think this is because it is still a work in progress.
These texture loadings don't run through SharedTextureMa nager.Get method, which would substitute the textures by DDS ones. Rather the .ace texture is getting loaded directly. I think this is because it is still a work in progress.