Comment 3 for bug 1946415

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Owen Williams (ywwg) wrote :

Ah, it's because of 036754d081a, which did this:

- double cuePoint = m_pCuePoint->get();
+ const auto mainCuePosition =
+ mixxx::audio::FramePos::fromEngineSamplePosMaybeInvalid(
+ m_pCuePoint->get());

so when the cuepoint is updated, we seek to the old position.