Numpad 'Enter' doesn't work on highlighted items in dash, places-files and places-apps

Bug #741615 reported by dart
18
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Unity
Fix Released
Low
Gord Allott
unity (Ubuntu)
Fix Released
Undecided
Unassigned

Bug Description

Enter key on numpad does nothing when hit on highlighted items in dash

Tags: bitesize

Related branches

Mirco Müller (macslow)
Changed in unity:
status: New → Confirmed
importance: Undecided → Low
Gord Allott (gordallott)
Changed in unity:
assignee: nobody → Gord Allott (gordallott)
milestone: none → 3.8.2
Mirco Müller (macslow)
tags: added: bitesize
Changed in unity (Ubuntu):
status: New → Confirmed
Revision history for this message
Andrea Azzarone (azzar1) wrote :

According to me this is a nux bug, because in TextEntry.cpp we have:

if (keysym == NUX_VK_ENTER)
    {
      activated.emit ();
      return;
    }

whit:

#define NUX_VK_ENTER 0x0D // ENTER key

The numpad enter hex code is 0x8b!

Revision history for this message
Tim Sharitt (tsharitt) wrote :

I agree, the bug is in Nux. I'm working on it, just need to find the best place in Nux to fix it.

Revision history for this message
Andrea Azzarone (azzar1) wrote :

Try to ask jaytaoko... you can add for example the constant NUX_VK_NUMPAD_ENTER and add an 'or' in the if.

Gord Allott (gordallott)
Changed in unity:
status: Confirmed → Fix Committed
Changed in unity (Ubuntu):
status: Confirmed → Fix Committed
Changed in unity:
status: Fix Committed → Fix Released
Revision history for this message
Launchpad Janitor (janitor) wrote :
Download full text (5.7 KiB)

This bug was fixed in the package unity - 3.8.4-0ubuntu1

---------------
unity (3.8.4-0ubuntu1) natty; urgency=low

  * New upstream release.
    - [fglrx] compiz crashed with SIGSEGV in nux::IOpenGLSurface::UnlockRect()
      (LP: #685682)
    - SIGSEGV in g_atomic_int_get (LP: #688803)
    - unity-panel-service crashed with SIGSEGV in bamf_factory_view_for_path()
      (LP: #717684)
    - New window tracking system breaks in the case where windows try to
      restack relative to destroyed windows that were never mapped
      (LP: #723014)
    - Numpad 'Enter' doesn't work on highlighted items in dash, places-files and
      places-apps (LP: #741615)
    - compiz crashed with SIGSEGV in free() (LP: #738864)
    - compiz crashed with SIGSEGV in g_closure_invoke() (LP: #741674)
    - compiz crashed with SIGSEGV in CompWindow::id() (LP: #742028)
    - Windows that reparent away from the root before they are mapped can
      cause other windows to become invisible (and compiz to crash)
      (LP: #743011)
    - compiz crashed with SIGABRT in raise() (LP: #743414)
    - compiz crashed with SIGSEGV in g_object_get_qdata() (LP: #742905)
    - compiz crashed with SIGSEGV in g_closure_invoke() (LP: #748033)
    - compiz crashed with SIGSEGV in CompScreen::dpy() (LP: #751372)
    - compiz crashed with SIGABRT in __kernel_vsyscall() (LP: #744867)
    - unity-window-decorator crashed with SIGSEGV in gdk_window_get_events()
      (LP: #725284)
    - Missing icons in app launcher (LP: #728393)
    - Multiple quick clicks on launcher icon with multiple windows completely
      crashes Unity (LP: #731790)
    - Add a test case for invisible windows regressions (LP: #736876)
    - Re-sync with xquerytree to avoid stacking order issues (LP: #740465)
    - Wrong window moves (LP: #741656)
    - compiz crashed with SIGSEGV in g_cclosure_marshal_VOID__VOID()
      (LP: #742280)
    - panel superposition (LP: #742859)
    - unity-window-decorator doesn't start on secondary X session
      (LP: #730495)
    - Unity Launcher stops autohiding and is not responsive (LP: #744325)
    - dash categories dropdown menu leaves "ghost" on desktop (LP: #746800)
    - new dialogs open close enough of the launcher to make hide (LP: #747302)
    - dnd from the application place to the launcher works only once
      (LP: #747316)
    - compiz crashed with SIGSEGV in CompWindow::id() while opening tcl/tk
      interface of R (LP: #747439)
    - minimize animates window fading to the top left corner (ubuntu symbol)
      (LP: #747765)
    - Spread - Clicking on a app icon to spread the windows must always show
      all the windows, regardless of whether or not some of the windows are
      minimised (LP: #750349)
    - Launcher - Show visual de-coupling of Launcher app icons (LP: #751196)
    - unity-window-decorator crashed with SIGSEGV in event_filter_func()
      (LP: #748317)
    - Pressing Super-W to switch windows also presents Dash (LP: #753453)
    - Don't create windows over the launcher (LP: #688816)
    - Unity Grid is broken for multi-monitor setups (LP: #709221)
    - F10 key does not move focus to indicators when on the desktop.
      (LP: #727548)
    - dynamic ...

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Changed in unity (Ubuntu):
status: Fix Committed → Fix Released
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