Atlanteans mission 1 needs a lot of memory
Bug #1651591 reported by
Lists-jjorge
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Medium
|
Unassigned |
Bug Description
While playing the attached single player game, the memory use starts at 200MB, at flies to more than 800MB in a few minutes. Of course, it goes faster if game time is accelerated.
I have seen a lot of bug reports are about memory leaks, so maybe this is already solved : I am playing Widelands Build 19 on Mageia 32 bits.
tags: | added: memory |
Changed in widelands: | |
milestone: | none → build20-rc1 |
Changed in widelands: | |
importance: | Undecided → High |
Changed in widelands: | |
milestone: | build20-rc1 → build21-rc1 |
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What makes you think that this is a memory leak?
The rise in memory could just be due to more animations being loaded into memory. Also, how do you measure memory? If you use Activity manager or top or something external, the total will be misleading since the kernel will not take memory away from processes unless there is memory pressure - even if the program frees memory.
To be sure, this needs to be tested with MSAN or Mac Os X instruments leak detector, efence or similar.