I can reproduce the ever rising memory with the attached savegame easily and I have 64bit Mac OS X too, so that should be fine.
Instruments (which comes with XCode) is really nice for this sort of thing: You can start widelands, loading the game, then use Instruments to 'attach' to the running process and inspeat its memory allocation/freeing behavior. I remember starting with this documentation when I first tried this:
I can reproduce the ever rising memory with the attached savegame easily and I have 64bit Mac OS X too, so that should be fine.
Instruments (which comes with XCode) is really nice for this sort of thing: You can start widelands, loading the game, then use Instruments to 'attach' to the running process and inspeat its memory allocation/freeing behavior. I remember starting with this documentation when I first tried this:
https:/ /developer. apple.com/ library/ content/ documentation/ Performance/ Conceptual/ ManagingMemory/ Articles/ FindingLeaks. html