Comment 15 for bug 1651591

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SirVer (sirver) wrote : Re: memory leak with this save game

Another short code reading session makes me believe that Set is the main culprit: we use a Lua table t and putting something into the table is t[item._hash] = item and removing it is t[item._hash] = nil. Apparently the garbagce collector is not clever enough to collect this efficiently.