This probably wouldn't be an easy fix... as you may know this problem is caused by Insignificant=yes on the building, which removes the garrison building from the list of things to check to see if a player should stay alive... the game considers the building in this check, not the occupants.
This probably wouldn't be an easy fix... as you may know this problem is caused by Insignificant=yes on the building, which removes the garrison building from the list of things to check to see if a player should stay alive... the game considers the building in this check, not the occupants.