I still like that last idea (#7) about scouts and spies, even after some more thinking (which is not always the case with my suggestions :) )
We might even add a ranking system (apprentice spy -> grandmaster spy) according to experience
and add the possibility of a spy being caught, with the chances getting less with increasing rank.
A caught spy could then simply be lost, or even brainwashed to work for the enemy who caught him, with
full experience points.
Some of it should probably only work for single player, or as a feature that can be enabled/disabled at the
beginning of a game.
I still like that last idea (#7) about scouts and spies, even after some more thinking (which is not always the case with my suggestions :) )
We might even add a ranking system (apprentice spy -> grandmaster spy) according to experience
and add the possibility of a spy being caught, with the chances getting less with increasing rank.
A caught spy could then simply be lost, or even brainwashed to work for the enemy who caught him, with
full experience points.
Some of it should probably only work for single player, or as a feature that can be enabled/disabled at the
beginning of a game.