It's slash issue. For comparison here's what client logs when linux hosts the game and win7 client connects.
[Client] SETTING_MAP 'Atoll' 'maps/Atoll.wmf' Registering script: (aux,coroutine) Registering script: (aux,infrastructure) Registering script: (aux,objective_utils) Registering script: (aux,shared_kingdom_functions) Registering script: (aux,table) Registering script: (aux,ui) Registering script: (aux,win_condition_functions) Trying to create SubFileSystem:: tribes/barbarians This worked. Now registering scripts! Registering script: (tribe_barbarians,sc00_headquarters_medium) Registering script: (tribe_barbarians,sc01_citadel_village) Got name send: sc00_headquarters_medium Got name send: sc01_citadel_village
It's slash issue. For comparison here's what client logs when linux hosts the game and win7 client connects.
[Client] SETTING_MAP 'Atoll' 'maps/Atoll.wmf' ture) utils) kingdom_ functions) condition_ functions) barbarians, sc00_headquarte rs_medium) barbarians, sc01_citadel_ village) rs_medium village
Registering script: (aux,coroutine)
Registering script: (aux,infrastruc
Registering script: (aux,objective_
Registering script: (aux,shared_
Registering script: (aux,table)
Registering script: (aux,ui)
Registering script: (aux,win_
Trying to create SubFileSystem:: tribes/barbarians
This worked. Now registering scripts!
Registering script: (tribe_
Registering script: (tribe_
Got name send: sc00_headquarte
Got name send: sc01_citadel_