Choosing every soldier separately is too much micro-management, but choosing the building they come from seems like a good idea. I sometimes have the problem that soldiers come from the "wrong" building (e.g. a building that is not connected to my road network and can therefore not be refilled). I still have not found out how the soldiers that attack are determined.
Additionally, we could have a "Prefer heroes" and "Prefer rookies" button to determine whether strong or weak soldiers should be sent to the enemy. Which soldier is sent will be decided automatically (from the selected buildings the strongest/weakest ones). Default should be heroes.
Choosing every soldier separately is too much micro-management, but choosing the building they come from seems like a good idea. I sometimes have the problem that soldiers come from the "wrong" building (e.g. a building that is not connected to my road network and can therefore not be refilled). I still have not found out how the soldiers that attack are determined.
Additionally, we could have a "Prefer heroes" and "Prefer rookies" button to determine whether strong or weak soldiers should be sent to the enemy. Which soldier is sent will be decided automatically (from the selected buildings the strongest/weakest ones). Default should be heroes.