maybe this was caused by something different.
The report function only updates an own playerinfo structure in NetGGZ and if all player have a result it sends data to the metaserver. That's independent from the rest of the game.
maybe this was caused by something different.
The report function only updates an own playerinfo structure in NetGGZ and if all player have a result it sends data to the metaserver. That's independent from the rest of the game.