Comment 5 for bug 537301

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Timowi (timo-wingender) wrote :

It's called "replay leading to this bug" because it's before the headquarter is destroyed. ;) It's likely your changes in the battle code cause the desyncs. I've tested it with bzr-trunk-5020. It runs fine until the end.

I think I know where the problem is. The military influence of the computerplayer is 0 before the headquarter is destroyed. So it is 64636 after destroying it. I will fix the loading code. :)