Since I don't really know what to do with the normal syncstreams, I prepared a branch based on r8960 at https://code.launchpad.net/~widelands-dev/widelands/bug-better-syncstreams that extends the information stored in the syncstreams and also creates additional shorter ones that only contain the last few seconds before the desync.
_aD, when it desyncs that often for you: Can you two please use that branch for your game and upload the newest savegame and the matching *.wse (warning: New file extension) files of host and client when it desyncs again?
Since I don't really know what to do with the normal syncstreams, I prepared a branch based on r8960 at https:/ /code.launchpad .net/~widelands -dev/widelands/ bug-better- syncstreams that extends the information stored in the syncstreams and also creates additional shorter ones that only contain the last few seconds before the desync.
_aD, when it desyncs that often for you: Can you two please use that branch for your game and upload the newest savegame and the matching *.wse (warning: New file extension) files of host and client when it desyncs again?