Not sure if this solution is just a workaround though. Notabilis, what do you think?
I have checked which functions rely also to wait_for_roadbuilding() and _await_animation():
- _await_animation() is only used in ui.lua
- wait_for_roadbuilding() is used in some campaigns, messages.lua and ui.lua
We should add a comment to ui.lua not to use the functions in mutliplayer games and winconditions.
The same goes for all messages related functions in messages.lua, imho.
But i am mostly lost in the widelands lua api :-D , see also bug 1745359.
Thanks for verifying, Toni :-)
Not sure if this solution is just a workaround though. Notabilis, what do you think?
I have checked which functions rely also to wait_for_ roadbuilding( ) and _await_animation():
- _await_animation() is only used in ui.lua roadbuilding( ) is used in some campaigns, messages.lua and ui.lua
- wait_for_
We should add a comment to ui.lua not to use the functions in mutliplayer games and winconditions.
The same goes for all messages related functions in messages.lua, imho.
But i am mostly lost in the widelands lua api :-D , see also bug 1745359.