I just tested it once again just to be sure. I build only woodcutter huts, so the metal workshop had only felling axes to produce, without the patch. I took 80,6 seconds for a new ax to be produced. With the patch 70,6.
So it's is indeed not a +10s for every skipped tool. But taking the whole economy into consideration this adds up. In the metal workshops case: after producing 7 tools it could have produced 8 instead.
The metal workshop isn't affected as much as others, though. Because it produces 10 tools in total. Which results in 10 seconds on top of total duration of 700 seconds (if all 10 tools were produced) which result in an 1.4% time increase.
But if only one were produced, as seen above, the 10s are an increase of 14.2%. This hits those buildings that produce only one or two types really hard. Regardless whether the skip is conditional or unconditional.
I just tested it once again just to be sure. I build only woodcutter huts, so the metal workshop had only felling axes to produce, without the patch. I took 80,6 seconds for a new ax to be produced. With the patch 70,6.
So it's is indeed not a +10s for every skipped tool. But taking the whole economy into consideration this adds up. In the metal workshops case: after producing 7 tools it could have produced 8 instead.
The metal workshop isn't affected as much as others, though. Because it produces 10 tools in total. Which results in 10 seconds on top of total duration of 700 seconds (if all 10 tools were produced) which result in an 1.4% time increase.
But if only one were produced, as seen above, the 10s are an increase of 14.2%. This hits those buildings that produce only one or two types really hard. Regardless whether the skip is conditional or unconditional.