When after building a shipyard in next to a sea tile the expected construction site should be 1 unit away from the building's flagpole. On the horizontal it is at least 3 units ways and on the vertical axis 5 units.
https://fosuta.org/pics/Shipyard_wrong.png
The only way to force the shipwright to build the ship as close as possible to the shipyard, is to build roads on the shore.
https://fosuta.org/pics/Shipyard_1unit.png
Since shipbuilding is a time consuming process the additional time spend is not insignificant:
1 Unit: 20 minutes 43 seconds
3 Units: 22 minutes 39 seconds (+9.2%)
5 Units: 24 minutes 34 seconds (+18,5%)
This was discovered during a conversation about production times in the forum:
https://wl.widelands.org/forum/topic/4299/?page=2
I'm not sure if this bug here is anyhow related:
https://bugs.launchpad.net/widelands/+bug/1554267
I tested this with trunk_8771 on macOS 10.13.6.
When after building a shipyard in next to a sea tile the expected construction site should be 1 unit away from the building's flagpole. On the horizontal it is at least 3 units ways and on the vertical axis 5 units.
https:/ /fosuta. org/pics/ Shipyard_ wrong.png
The only way to force the shipwright to build the ship as close as possible to the shipyard, is to build roads on the shore.
https:/ /fosuta. org/pics/ Shipyard_ 1unit.png
Since shipbuilding is a time consuming process the additional time spend is not insignificant:
1 Unit: 20 minutes 43 seconds
3 Units: 22 minutes 39 seconds (+9.2%)
5 Units: 24 minutes 34 seconds (+18,5%)
This was discovered during a conversation about production times in the forum:
https:/ /wl.widelands. org/forum/ topic/4299/ ?page=2
I'm not sure if this bug here is anyhow related:
https:/ /bugs.launchpad .net/widelands/ +bug/1554267
I tested this with trunk_8771 on macOS 10.13.6.