crash on campaign load: build 3538

Bug #1784987 reported by MP
This bug report is a duplicate of:  Bug #1784151: error loading empire scenario 4. Edit Remove
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This bug affects 1 person
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widelands
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Bug Description

Attempting to start Empire 4 in build 3538.
Fresh, but not clean install (3530 was uninstalled prior to installation, but user directory still filled with savegames, etc)

Fatal exception: [../src/scripting/lua_errors.cc:22] [../src/scripting/lua_errors.cc:22] [../src/logic/map_objects/tribes/productionsite.cc:206] program work: unknown command type "sound/empire beerbubble 180" in production program "work" for building "empire_brewery1"
stack traceback:
 [string "scripting/tribes/brewery1.lua"]:3: in main chunk
 [C]: in global 'include'
 [string "campaigns/emp04.wmf/scripting/tribes/init.lua..."]:11: in local 'func'
 [string "scripting/mapobjects.lua"]:18: in global 'print_loading_message'
 [string "campaigns/emp04.wmf/script
FATAL ERROR - game crashed. Attempting emergency save.
lastserial: 0

Unexpected error during the game
[../src/scripting/lua_errors.cc:22] [../src/scripting/lua_errors.cc:22] [../src/logic/map_objects/tribes/productionsite.cc:206] program work: unknown command type "sound/empire beerbubble 180" in production program "work" for building "empire_brewery1"
stack traceback:
 [string "scripting/tribes/brewery1.lua"]:3: in main chunk
 [C]: in global 'include'
 [string "campaigns/emp04.wmf/scripting/tribes/init.lua..."]:11: in local 'func'
 [string "scripting/mapobjects.lua"]:18: in global 'print_loading_message'
 [string "campaigns/emp04.wmf/script

Please report this problem to help us improve Widelands. You will find related messages in the standard output (stdout.txt on Windows). You are using build master-3538_Release_x64 (Release).

Please add this information to your report.

Revision history for this message
kaputtnik (franku) wrote :

This is fixed in revision 8773.

Thanks for the bug report anyway :-)

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