Indeed the sentry was missing. And as a result, when I reached the target the monastery economy got self-destroyed and I got no reward for gathering the wares. And indeed that didn't happen when I played again. Adding an existence check before removing something would prevent the lua failure, but it wouldn't prevent AI's random misbehavior.
Indeed the sentry was missing. And as a result, when I reached the target the monastery economy got self-destroyed and I got no reward for gathering the wares. And indeed that didn't happen when I played again. Adding an existence check before removing something would prevent the lua failure, but it wouldn't prevent AI's random misbehavior.