That is a really good idea cause it would fit the peaceful appearance of a monastery much better. The only thing is we need probably a hint for the player to attack the warehouse if he wants to conquer the monastery. I will try to fix the issues this evening. At least kaputtnik convinced me that AI="empty" really works. And it looks a lot nicer as well as the Ai doesn't try to change the road network all the time.
I just want to try some solution with the team changing option that has been included for example in the frisian scenario 02. if this delivers the same results I could let the monastery stay as p3 instead of switching it to p1
That is a really good idea cause it would fit the peaceful appearance of a monastery much better. The only thing is we need probably a hint for the player to attack the warehouse if he wants to conquer the monastery. I will try to fix the issues this evening. At least kaputtnik convinced me that AI="empty" really works. And it looks a lot nicer as well as the Ai doesn't try to change the road network all the time.
I just want to try some solution with the team changing option that has been included for example in the frisian scenario 02. if this delivers the same results I could let the monastery stay as p3 instead of switching it to p1