Comment 12 for bug 1770901

Revision history for this message
kaputtnik (franku) wrote :

> The Mission Thread script tries to do exactly this when the Player
> has discovered the territory of the monastery.

Hm, looks i miss a thing. Why are the buildings placed for Vesta after the player had discovered one of this fields?

https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/data/campaigns/emp04.wmf/scripting/mission_thread.lua#L382

Would it change the scenario if the buildings are placed right away from start?