> The Mission Thread script tries to do exactly this when the Player > has discovered the territory of the monastery.
Hm, looks i miss a thing. Why are the buildings placed for Vesta after the player had discovered one of this fields?
https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/data/campaigns/emp04.wmf/scripting/mission_thread.lua#L382
Would it change the scenario if the buildings are placed right away from start?
> The Mission Thread script tries to do exactly this when the Player
> has discovered the territory of the monastery.
Hm, looks i miss a thing. Why are the buildings placed for Vesta after the player had discovered one of this fields?
https:/ /bazaar. launchpad. net/~widelands- dev/widelands/ trunk/view/ head:/data/ campaigns/ emp04.wmf/ scripting/ mission_ thread. lua#L382
Would it change the scenario if the buildings are placed right away from start?