Comment 1 for bug 1717363

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SirVer (sirver) wrote :

> it's clearly a bug, and must be fixed.

I do not think it is a bug. It follows the rules we established for the rest of Widelands: you cannot conquer space that is owned by somebody else without exerting military control over it. I do agree that the behavior is undesirable. It will lead to each game with ships being a run for the first ship to "lick" all available port spaces. So I suggest we think about how we can modify the rules to fix this.

The problem is, I cannot think of a simple solution. If we say a port alone is not enough to reserve a port space this means that two players can just ping pong on a single port space - i.e. one starts building a port, the second one goes there as well and also starts building a port. That is also not good behavior.

We could change the rules there that around port spaces land is lost when there are no buildings of a player. But that would be surprising, since it is not the way widelands behaves elsewhere.

Are there any other suggestions?