> When clicking in the minimap a second time while still
> moving (i.e. zoomed out), the camera finishes the first
> movement and then zooms out again to do the second one.
Just an opinion:
When will this situation arise? Ok, i don't use the minimap much often, but if i use it i want to go to a specific position and look what happens there (e.g. are my mines working?). To be honest: Clicking a second time on the minimap while the map moves is very difficult for me. I tested this on the Nile map and had to be very quick with the mouse move and triggering the second click.
In my opinion this isn't really a bug, since triggering a second click on the minimap while moving will not be done by a normal player, imho.
Regarding 'motion sick':
During testing this feature the jumps and moves are triggered very often. We should consider how often this jumps and moves are triggered in a real game. I guess mostly when cycling through the messages.
I think we should leave it as is right now and if some players are complaining we should find better values for the jumps and moves.
> When clicking in the minimap a second time while still
> moving (i.e. zoomed out), the camera finishes the first
> movement and then zooms out again to do the second one.
Just an opinion:
When will this situation arise? Ok, i don't use the minimap much often, but if i use it i want to go to a specific position and look what happens there (e.g. are my mines working?). To be honest: Clicking a second time on the minimap while the map moves is very difficult for me. I tested this on the Nile map and had to be very quick with the mouse move and triggering the second click.
In my opinion this isn't really a bug, since triggering a second click on the minimap while moving will not be done by a normal player, imho.
Regarding 'motion sick':
During testing this feature the jumps and moves are triggered very often. We should consider how often this jumps and moves are triggered in a real game. I guess mostly when cycling through the messages.
I think we should leave it as is right now and if some players are complaining we should find better values for the jumps and moves.