Comment 6 for bug 1656664

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TiborB (tiborb95) wrote :

The scout works the way it picks a field then goes to there. So I can add logic that if the field is in vicinity to enemy military site (radius 3 e.g.) it will wait there for some time. However please understand that it is not when it "passes by", only when target field is close to military site.
FTW can I save some values to act parameters? Scout is using only two of them.