Currently, the scout is just a worker. Should it be a class of its own?
In my mind, this could open some new opportunities: The scout could have a memory, to sensibly share his efforts between exploring unseen areas and stalking the enemy.
Of course, this is not necessary and one could just add more variables to the plain worker class (like "this is the military site I am currently observing"). Would just make the code a bit prettier imo.
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The scout could also play a new sound when he is starting a picnic near points of enemy military presence. This way, the player would know when he should shift focus to attacking. Opinions?
Currently, the scout is just a worker. Should it be a class of its own?
In my mind, this could open some new opportunities: The scout could have a memory, to sensibly share his efforts between exploring unseen areas and stalking the enemy.
Of course, this is not necessary and one could just add more variables to the plain worker class (like "this is the military site I am currently observing"). Would just make the code a bit prettier imo.
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The scout could also play a new sound when he is starting a picnic near points of enemy military presence. This way, the player would know when he should shift focus to attacking. Opinions?