Comment 8 for bug 1649958

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toptopple (7010622-q-deactivatedaccount) wrote : Re: Work on Toggle-Editor-Views

@GunChleoc
A few things to say to this:
Candidates to reserved keys from in-game: c, s, n, o, i, b

1. collision of in-game i = inventory and existing editor i = information tool
Either we can take this chance to move the editor assignment or we have to drop the i = inventory future assignment.

2. CTRL-keys; I'm not a friend of this type of key combinations because it takes more time to realise the switch. Work flow in editor should be as smooth and easy as possible, so I'm all for keeping to single key assignments as long as possible. Second, I would like to see the VIEW-TOGGLES in a vicinity to the space-bar so that they are easily reachable when s.o. is toggling through the variety of display states. Immovable-View and Resources-View should therefore be single keys in close preferably neighbour vicinity. So I propose f and g for them now, in the face of the reservation list. Requires redefinition of the window toggle which I believe is used rarely. Alternatives are x, y or z, u.

3. Restatement

Inaugurated shortcuts:
- f = toggle Resources view
- g = toggle Immovables view
- e = Terrain menu
- v = Immovables menu
- a = Animals menu
- r = Resources menu

Re.defined shortcuts:
- w = toggle window / fullscreen (replaces f)

Existing shortcuts (single):
f, h, i, t, p, m, space

Reserved shortcuts:
c, s, n, o, b