Comment 0 for bug 1516785

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TiborB (tiborb95) wrote :

Well, I suggest renaming current AI modes to easy/moderate/strong (or alike). In addition to the effect of current defensive - aggressive settings, we could add limitations of number of buildings by tribe&mode.

F.e. easy mode of barbarians would impose these limitations:

farms: 2
wood hardener: 1
battlearena: 1
trainingcamp: 0

This would be implemented via ai_hints section for init.lua for each buildings and I would modify the current AI - the change would be quite simple and would do no harm to current AI - aggressive/strong mode would be inaffected of course.

Of course there might be good objection that this would not scalle well for big maps

Opinions welcomed