Well, I suggest renaming current AI modes to easy/moderate/strong (or alike). In addition to the effect of current defensive - aggressive settings, we could add limitations of number of buildings by tribe&mode.
F.e. easy mode of barbarians would impose these limitations:
This would be implemented via ai_hints section for init.lua for each buildings and I would modify the current AI - the change would be quite simple and would do no harm to current AI - aggressive/strong mode would be inaffected of course.
Of course there might be good objection that this would not scalle well for big maps
Well, I suggest renaming current AI modes to easy/moderate/ strong (or alike). In addition to the effect of current defensive - aggressive settings, we could add limitations of number of buildings by tribe&mode.
F.e. easy mode of barbarians would impose these limitations:
farms: 2
wood hardener: 1
battlearena: 1
trainingcamp: 0
This would be implemented via ai_hints section for init.lua for each buildings and I would modify the current AI - the change would be quite simple and would do no harm to current AI - aggressive/strong mode would be inaffected of course.
Of course there might be good objection that this would not scalle well for big maps
Opinions welcomed