Comment 5 for bug 1422158

Revision history for this message
MP (pagel-d) wrote :

Allow trainers to be recruited either in warehouses/headquarters or in any training facility or other building that consumes the tool/weapon. So any old carrier will do as an input (along with the weapons in question). Also clearly showing a dialogue of what ware is needed to make the trainer (and where) would be appreciated in place of simply stating "(vacant)".

In economy config, I assume that you can already specify create extra weapons beyond those needed?

Related tangent: in empire campaign mission, it asks you to set economy target of 50 wheat reserve, but there's no way to actually do that, as it's a base-level good (like water, timber) that is auto produced even when not strictly needed. You can still meet the 50 minimum requested and it triggers the next mission goal appropriately...it's just that the player can't actually control the economy in the fashion indicated. Sorry for hijacking a bug thread with this unrelated tidbit.