Comment 6 for bug 1225944

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wl-zocker (wl-zocker) wrote : Re: Minimap displays colors incorrectly

Not sure about SDL: If it is the alternative to OpenGL, then I use it. For some reason, Widelands used 16bit. I have then changed it to 32bit, but the map still looked strange.
Then I had an idea: What if I combined both - 32bit and OpenGL? And it worked! The buttons are readable and the minimap appears as it should. So it was about an incompability between 16bit and OpenGL. Since 16bit was probably not used by anyone (I have no idea why it was used on my laptop), this issue has not been reproduced.