Unity should probably freeze the model it's using when the ui is open to avoid those issues, raising to high, it's less frequent without indicators like multiload but still nm applet and others do frequent updates and that's a bad user experience
Unity should probably freeze the model it's using when the ui is open to avoid those issues, raising to high, it's less frequent without indicators like multiload but still nm applet and others do frequent updates and that's a bad user experience