This "any mouse button triggers an action" problem affects other bits of unity too. I reported bug #758110 about the titlebar, which is now indeed fixed, but there are more instances of this. The biggest problem this causes is when one is using a touchpad with two-finger vertical and horizontal scrolling on, where attempting to scroll up and down may send events for buttons 6 and 7 if the drag is not exactly vertical (which it almost never is).
The problems I am aware of are:
- Panel indicator menus can be opened with buttons 6 and 7. This means that using the "scrollwheel" on the sound menu to modify the sound volume may pop the menu open, where the scrollwheel action is inhibited.
- Items displayed in unity lenses may be opened with buttons 6 or 7, so scrolling over a list of many items risks opening any one of them that happens to fall under the mouse pointer.
This "any mouse button triggers an action" problem affects other bits of unity too. I reported bug #758110 about the titlebar, which is now indeed fixed, but there are more instances of this. The biggest problem this causes is when one is using a touchpad with two-finger vertical and horizontal scrolling on, where attempting to scroll up and down may send events for buttons 6 and 7 if the drag is not exactly vertical (which it almost never is).
The problems I am aware of are:
- Panel indicator menus can be opened with buttons 6 and 7. This means that using the "scrollwheel" on the sound menu to modify the sound volume may pop the menu open, where the scrollwheel action is inhibited.
- Items displayed in unity lenses may be opened with buttons 6 or 7, so scrolling over a list of many items risks opening any one of them that happens to fall under the mouse pointer.