I just some changes (rev 95) that fixes some overly-aggressive de-duping of the result which would cause apps to be pruned from results model even though they where in fact unique. This was especially visible when typing slowly which triggers our "iterative search mode" where we narrow down the results as you type.
So all is bliss? No. Sorry :-)
Bug #609994 "Optimize texture memory usage for unexposed view icons" causes Unity to cut off the results at ~100 (I shall spare you the digression). This results in Unity not correctly rendering the results model if we narrow it down from 100+ even though the model contains the right results.
To reproduce the bug mentioned in the last paragraph type "banshee" very slowly. Waiting ~2s between each keystroke should trigger it. This way you'll end up with just "Banshee" in the rendered results. However if you inspect the results model using D-Feet you'll see that the results model holds more rows than just this one result.
I just some changes (rev 95) that fixes some overly-aggressive de-duping of the result which would cause apps to be pruned from results model even though they where in fact unique. This was especially visible when typing slowly which triggers our "iterative search mode" where we narrow down the results as you type.
So all is bliss? No. Sorry :-)
Bug #609994 "Optimize texture memory usage for unexposed view icons" causes Unity to cut off the results at ~100 (I shall spare you the digression). This results in Unity not correctly rendering the results model if we narrow it down from 100+ even though the model contains the right results.
To reproduce the bug mentioned in the last paragraph type "banshee" very slowly. Waiting ~2s between each keystroke should trigger it. This way you'll end up with just "Banshee" in the rendered results. However if you inspect the results model using D-Feet you'll see that the results model holds more rows than just this one result.