When I want to play with bearsum (I've tried only with IA), the game crash and I have this backtrace:
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Traceback (most recent call last):
File "./ultimate-smash-friends", line 6, in <module>
m.go()
File "/home/nicolas/usf/usf/main.py", line 369, in go
self.manage_game(state_was == "menu")
File "/home/nicolas/usf/usf/main.py", line 322, in manage_game
self.manage_ai()
File "/home/nicolas/usf/usf/main.py", line 317, in manage_ai
self.ai_instance.update(self.game, i)
File "/home/nicolas/usf/usf/ai.py", line 247, in update
s = search_path(game, iam, max_depth)
File "/home/nicolas/usf/usf/ai.py", line 193, in search_path
score, movements = search_path(game, iam, max_depth - 1)
File "/home/nicolas/usf/usf/ai.py", line 169, in search_path
simulate(game, iam, M)
File "/home/nicolas/usf/usf/ai.py", line 85, in simulate
game.update(deltatime=TIMESTEP)
File "/home/nicolas/usf/usf/game.py", line 607, in update
self.update_players(deltatime)
File "/home/nicolas/usf/usf/game.py", line 496, in update_players
self.zoom)
File "/home/nicolas/usf/usf/entity.py", line 893, in update
self.entity_skin.update(t, self.reversed, self.upgraded)
File "/home/nicolas/usf/usf/entity_skin.py", line 296, in update
self.animation.update(t, reverse, server)
File "/home/nicolas/usf/usf/animations.py", line 132, in update
frame = self.frame(gametime - self._start_time)
File "/home/nicolas/usf/usf/animations.py", line 117, in frame
return filter(lambda x: x.time/1000.0 <= time, self.frames)[-1]
IndexError: list index out of range
When I want to play with bearsum (I've tried only with IA), the game crash and I have this backtrace: ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- ------- smash-friends" , line 6, in <module> nicolas/ usf/usf/ main.py" , line 369, in go manage_ game(state_ was == "menu") nicolas/ usf/usf/ main.py" , line 322, in manage_game manage_ ai() nicolas/ usf/usf/ main.py" , line 317, in manage_ai ai_instance. update( self.game, i) nicolas/ usf/usf/ ai.py", line 247, in update nicolas/ usf/usf/ ai.py", line 193, in search_path nicolas/ usf/usf/ ai.py", line 169, in search_path nicolas/ usf/usf/ ai.py", line 85, in simulate update( deltatime= TIMESTEP) nicolas/ usf/usf/ game.py" , line 607, in update update_ players( deltatime) nicolas/ usf/usf/ game.py" , line 496, in update_players nicolas/ usf/usf/ entity. py", line 893, in update entity_ skin.update( t, self.reversed, self.upgraded) nicolas/ usf/usf/ entity_ skin.py" , line 296, in update animation. update( t, reverse, server) nicolas/ usf/usf/ animations. py", line 132, in update nicolas/ usf/usf/ animations. py", line 117, in frame
-------
Traceback (most recent call last):
File "./ultimate-
m.go()
File "/home/
self.
File "/home/
self.
File "/home/
self.
File "/home/
s = search_path(game, iam, max_depth)
File "/home/
score, movements = search_path(game, iam, max_depth - 1)
File "/home/
simulate(game, iam, M)
File "/home/
game.
File "/home/
self.
File "/home/
self.zoom)
File "/home/
self.
File "/home/
self.
File "/home/
frame = self.frame(gametime - self._start_time)
File "/home/
return filter(lambda x: x.time/1000.0 <= time, self.frames)[-1]
IndexError: list index out of range