Binary package “libglm-dev” in ubuntu mantic
C++ library for OpenGL GLSL type-based mathematics
OpenGL Mathematics (GLM) is a header only C++ mathematics library
for graphics software based on the OpenGL Shading Language (GLSL)
specification.
.
GLM provides classes and functions designed and implemented with the
same naming conventions and functionality than GLSL so that anyone who
knows GLSL, can use GLM as well in C++.
.
This project isn't limited to GLSL features. An extension system, based
on the GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, data packing, random numbers, noise, etc...
.
This library works perfectly with OpenGL but it also ensures
interoperability with other third party libraries and SDK. It is a
good candidate for software rendering (raytracing / rasterisation),
image processing, physics simulations and any development context that
requires a simple and convenient mathematics library.
Source package
Published versions
- libglm-dev 0.9.9.8+ds-6 in amd64 (Release)
- libglm-dev 0.9.9.8+ds-7 in amd64 (Proposed)
- libglm-dev 0.9.9.8+ds-7 in amd64 (Release)
- libglm-dev 0.9.9.8+ds-6 in arm64 (Release)
- libglm-dev 0.9.9.8+ds-7 in arm64 (Proposed)
- libglm-dev 0.9.9.8+ds-7 in arm64 (Release)
- libglm-dev 0.9.9.8+ds-6 in armhf (Release)
- libglm-dev 0.9.9.8+ds-7 in armhf (Proposed)
- libglm-dev 0.9.9.8+ds-7 in armhf (Release)
- libglm-dev 0.9.9.8+ds-6 in i386 (Release)
- libglm-dev 0.9.9.8+ds-7 in i386 (Proposed)
- libglm-dev 0.9.9.8+ds-7 in i386 (Release)
- libglm-dev 0.9.9.8+ds-6 in ppc64el (Release)
- libglm-dev 0.9.9.8+ds-7 in ppc64el (Proposed)
- libglm-dev 0.9.9.8+ds-7 in ppc64el (Release)
- libglm-dev 0.9.9.8+ds-6 in riscv64 (Release)
- libglm-dev 0.9.9.8+ds-7 in riscv64 (Proposed)
- libglm-dev 0.9.9.8+ds-7 in riscv64 (Release)
- libglm-dev 0.9.9.8+ds-6 in s390x (Release)
- libglm-dev 0.9.9.8+ds-7 in s390x (Proposed)
- libglm-dev 0.9.9.8+ds-7 in s390x (Release)