glm 0.9.9.8+ds-7 source package in Ubuntu

Changelog

glm (0.9.9.8+ds-7) unstable; urgency=medium

  [ Andrea Pappacoda ]
  * d/tests: bump cmake_minimum_required to 3.8 (Closes: #1040728)

  [ Debian Janitor ]
  * debian/copyright: use spaces rather than tabs to start continuation lines.

 -- Andrea Pappacoda <email address hidden>  Thu, 27 Jul 2023 17:49:04 +0200

Upload details

Uploaded by:
Debian Science Team
Uploaded to:
Sid
Original maintainer:
Debian Science Team
Architectures:
all
Section:
libs
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Mantic release universe libs

Builds

Mantic: [FULLYBUILT] amd64

Downloads

File Size SHA-256 Checksum
glm_0.9.9.8+ds-7.dsc 1.5 KiB 5339b0e1cd3899ffbf179ef89dfe8e9836dc5faa563090b33862440ede9ca808
glm_0.9.9.8+ds.orig.tar.xz 2.8 MiB 0e678af38374a9d49dbd19f206bbc31564ddcd91449fe48ea8967a51ab3ccd69
glm_0.9.9.8+ds-7.debian.tar.xz 14.3 KiB 4346e496dec4b7d11b3b4c0d77df966b940ec485a81c1ecf95ad6212eb468217

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Binary packages built by this source

libglm-dev: C++ library for OpenGL GLSL type-based mathematics

 OpenGL Mathematics (GLM) is a header only C++ mathematics library
 for graphics software based on the OpenGL Shading Language (GLSL)
 specification.
 .
 GLM provides classes and functions designed and implemented with the
 same naming conventions and functionality than GLSL so that anyone who
 knows GLSL, can use GLM as well in C++.
 .
 This project isn't limited to GLSL features. An extension system, based
 on the GLSL extension conventions, provides extended capabilities: matrix
 transformations, quaternions, data packing, random numbers, noise, etc...
 .
 This library works perfectly with OpenGL but it also ensures
 interoperability with other third party libraries and SDK. It is a
 good candidate for software rendering (raytracing / rasterisation),
 image processing, physics simulations and any development context that
 requires a simple and convenient mathematics library.

libglm-doc: documentation for the OpenGL Mathematics (GLM) library

 OpenGL Mathematics (GLM) is a header only C++ mathematics library
 for graphics software based on the OpenGL Shading Language (GLSL)
 specification.
 .
 This package contains the OpenGL Mathematics manual and API documentation
 in HTML format.