Looks like state initialisation failed, but it still would have been able to use the BLT for everything... So I guess unity setup (libGL) also failed. I think another variation on the race as it too is transient.
Looks like state initialisation failed, but it still would have been able to use the BLT for everything... So I guess unity setup (libGL) also failed. I think another variation on the race as it too is transient.