> We had other use-cases where unity8 having control over mouse position
> was useful. One example coming to mind is phone docked to an external
> display, we wanted to limit the cursor to the external display only. And
> we had a few other pie-in-the-sky design ideas which would be much
> easier if unity8 had cursor control.
Exactly this, btw, is still in play with our multi-monitor designs.
> We had other use-cases where unity8 having control over mouse position
> was useful. One example coming to mind is phone docked to an external
> display, we wanted to limit the cursor to the external display only. And
> we had a few other pie-in-the-sky design ideas which would be much
> easier if unity8 had cursor control.
Exactly this, btw, is still in play with our multi-monitor designs.