I'm tagging this bitesize if someone wants to take a stab at this. Right now enabling the cube is breaking the wall, which is what we enable by default, this is why it's conflicting when you try to turn the cube on.
If someone wants to submit a fix that enables Unity to run the cube WITHOUT breaking the wall then that would be great.
I'm tagging this bitesize if someone wants to take a stab at this. Right now enabling the cube is breaking the wall, which is what we enable by default, this is why it's conflicting when you try to turn the cube on.
If someone wants to submit a fix that enables Unity to run the cube WITHOUT breaking the wall then that would be great.