I think this may be "by design" in Unity 2d, since the alt-tic behavior is a compiz feature, and 2d uses metacity. Assigned to paul to get the design team perspective to know if this is a bug.
I think this may be "by design" in Unity 2d, since the alt-tic behavior is a compiz feature, and 2d uses metacity. Assigned to paul to get the design team perspective to know if this is a bug.