i915 does not have native shader support so mesa simulate that with llvmpipe, using i915 only for blitting.. So a less demanding - (but also not existing) fixed-function gl-1.x backend is the probably your best chance to use that gpu with unity8.
i915 does not have native shader support so mesa simulate that with llvmpipe, using i915 only for blitting.. So a less demanding - (but also not existing) fixed-function gl-1.x backend is the probably your best chance to use that gpu with unity8.