Hi, I have this bug in Karmic. Crash when changing quality, and no sound. Openarena crash when exiting.
francois@franfran:~$ openarena ioq3+oa 1.35 linux-x86_64 May 3 2009 ----- FS_Startup ----- Current search path: /home/francois/.openarena/baseoa /usr/share/games/openarena/baseoa/pak6-misc.pk3 (229 files) /usr/share/games/openarena/baseoa/pak5-TA.pk3 (139 files) /usr/share/games/openarena/baseoa/pak4-textures.pk3 (1753 files) /usr/share/games/openarena/baseoa/pak2-players.pk3 (669 files) /usr/share/games/openarena/baseoa/pak2-players-mature.pk3 (231 files) /usr/share/games/openarena/baseoa/pak1-maps.pk3 (100 files) /usr/share/games/openarena/baseoa/pak0.pk3 (1042 files) /usr/share/games/openarena/baseoa
---------------------- 4163 files in pk3 files execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- Couldn't read q3history. ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- SDL using driver "x11" Initializing OpenGL display Estimated display aspect: 1.250 ...setting mode 8: 1280 1024 Using 8/8/8 Color bits, 24 depth, 0 stencil display. Available modes: '1920x1080 640x512 1280x1024 320x240 400x300 416x312 512x384 576x432 640x480 800x600 832x624 896x672 1024x768 1152x864 1280x960 800x512 720x450 840x525 960x600 680x384 960x540' GL_RENDERER: GeForce 7600 GS/PCI/SSE2 Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...ignoring GL_S3_s3tc ...using GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 7600 GS/PCI/SSE2 GL_VERSION: 2.1.2 NVIDIA 185.18.36 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 8, 1280 x 1024 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- ------ Initializing Sound ------ bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) Allocated 96 sources. OpenAL default capture device is 'ALSA Capture on default' AL lib: alsa.c:675: set access failed: Invalid argument OpenAL capture device opened. OpenAL info: Vendor: OpenAL Community Version: 1.1 ALSOFT 1.8.466 Renderer: OpenAL Soft AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX Device: ALSA Software Available Devices: ALSA Software OSS Software PortAudio Software PulseAudio Software Wave File Writer Sound initialization successful. -------------------------------- Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1349 jump table targets total 0, hsize 1021, zero 1021, min 0, max 0 total 8436, hsize 1021, zero 2, min 0, max 32 VM file ui compiled to 2768467 bytes of code (0x7fa55c418000 - 0x7fa55c6bbe53) compilation took 1.762678 seconds ui loaded in 1398048 bytes on the hunk 41 arenas parsed 24 bots parsed --- Common Initialization Complete --- IP: 127.0.0.1 IP: 192.168.0.2 IP6: ::1 IP6: 2a01:e35:2eab:e240:213:8fff:febc:6727 IP6: fe80::213:8fff:febc:6727%eth0 Opening IP6 socket: [::]:27960 Opening IP socket: 0.0.0.0:27960 Received signal 15, exiting... ----- CL_Shutdown ----- ----- CL_Shutdown ----- WARNING: Recursive shutdown ----- CL_Shutdown ----- WARNING: Recursive shutdown Can't load default sound effect sound/misc/menu1.wav
AL lib: ALc.c:1368: exit(): closing 1 Device AL lib: alBuffer.c:1079: exit(): deleting 34 Buffer(s)
I had to kill the processus. Thanks
Hi, I have this bug in Karmic.
Crash when changing quality, and no sound.
Openarena crash when exiting.
francois@ franfran: ~$ openarena .openarena/ baseoa games/openarena /baseoa/ pak6-misc. pk3 (229 files) games/openarena /baseoa/ pak5-TA. pk3 (139 files) games/openarena /baseoa/ pak4-textures. pk3 (1753 files) games/openarena /baseoa/ pak2-players. pk3 (669 files) games/openarena /baseoa/ pak2-players- mature. pk3 (231 files) games/openarena /baseoa/ pak1-maps. pk3 (100 files) games/openarena /baseoa/ pak0.pk3 (1042 files) games/openarena /baseoa
ioq3+oa 1.35 linux-x86_64 May 3 2009
----- FS_Startup -----
Current search path:
/home/francois/
/usr/share/
/usr/share/
/usr/share/
/usr/share/
/usr/share/
/usr/share/
/usr/share/
/usr/share/
------- ------- ------- - ------- ------- ------- --- texture_ compression_ s3tc texture_ env_add compiled_ vertex_ array texture_ filter_ anisotropic
4163 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Estimated display aspect: 1.250
...setting mode 8: 1280 1024
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1920x1080 640x512 1280x1024 320x240 400x300 416x312 512x384 576x432 640x480 800x600 832x624 896x672 1024x768 1152x864 1280x960 800x512 720x450 840x525 960x600 680x384 960x540'
GL_RENDERER: GeForce 7600 GS/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_EXT_
...ignoring GL_S3_s3tc
...using GL_EXT_
...using GL_ARB_multitexture
...using GL_EXT_
...ignoring GL_EXT_
GL_VENDOR: NVIDIA Corporation color_buffer_ float GL_ARB_ depth_texture GL_ARB_draw_buffers GL_ARB_ fragment_ program GL_ARB_ fragment_ program_ shadow GL_ARB_ fragment_ shader GL_ARB_ half_float_ pixel GL_ARB_ half_float_ vertex GL_ARB_ framebuffer_ object GL_ARB_imaging GL_ARB_ map_buffer_ range GL_ARB_multisample GL_ARB_multitexture GL_ARB_ occlusion_ query GL_ARB_ pixel_buffer_ object GL_ARB_ point_parameter s GL_ARB_point_sprite GL_ARB_shadow GL_ARB_ shader_ objects GL_ARB_ shading_ language_ 100 GL_ARB_ texture_ border_ clamp GL_ARB_ texture_ compression GL_ARB_ texture_ cube_map GL_ARB_ texture_ env_add GL_ARB_ texture_ env_combine GL_ARB_ texture_ env_dot3 GL_ARB_ texture_ float GL_ARB_ texture_ mirrored_ repeat GL_ARB_ texture_ non_power_ of_two GL_ARB_ texture_ rectangle GL_ARB_ transpose_ matrix GL_ARB_ vertex_ array_object GL_ARB_ vertex_ buffer_ object GL_ARB_ vertex_ program GL_ARB_ vertex_ shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_ texture_ float GL_ATI_ texture_ mirror_ once GL_S3_s3tc GL_EXT_ texture_ env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_ blend_equation_ separate GL_EXT_ blend_func_ separate GL_EXT_blend_minmax GL_EXT_ blend_subtract GL_EXT_ compiled_ vertex_ array GL_EXT_Cg_shader GL_EXT_ depth_bounds_ test GL_EXT_ direct_ state_access GL_EXT_ draw_range_ elements GL_EXT_fog_coord GL_EXT_ framebuffer_ blit GL_EXT_ framebuffer_ multisample GL_EXT_ framebuffer_ object GL_EXT_ gpu_program_ parameters GL_EXT_ multi_draw_ arrays GL_EXT_ packed_ depth_stencil GL_EXT_ packed_ pixels GL_EXT_ pixel_buffer_ object GL_EXT_ point_parameter s GL_EXT_ provoking_ vertex GL_EXT_ rescale_ normal GL_EXT_ secondary_ color GL_EXT_ separate_ specular_ color GL_EXT_shadow_funcs GL_EXT_ stencil_ two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_ texture_ compression_ s3tc GL_EXT_ texture_ cube_map GL_EXT_ texture_ edge_clamp GL_EXT_ texture_ env_combine GL_EXT_ texture_ env_dot3 GL_EXT_ texture_ filter_ anisotropic GL_EXT_texture_lod GL_EXT_ texture_ lod_bias GL_EXT_ texture_ mirror_ clamp GL_EXT_ texture_ object GL_EXT_texture_sRGB GL_EXT_ texture_ swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_ vertex_ array_bgra GL_IBM_ rasterpos_ clip GL_IBM_ texture_ mirrored_ repeat GL_KTX_ buffer_ region GL_NV_blend_square GL_NV_copy_ depth_to_ color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_ program GL_NV_fragment_ program_ option GL_NV_fragment_ program2 GL_NV_framebuff er_multisample_ coverage GL_NV_half_float GL_NV_light_ max_exponent GL_NV_multisamp le_filter_ hint GL_NV_occlusion _query GL_NV_packed_ depth_stencil GL_NV_pixel_ data_range GL_NV_point_sprite GL_NV_primitive _restart GL_NV_register_ combiners GL_NV_register_ combiners2 GL_NV_texgen_ reflection GL_NV_texture_ compression_ vtc GL_NV_texture_ env_combine4 GL_NV_texture_ expand_ normal GL_NV_texture_ rectangle GL_NV_texture_ shader GL_NV_texture_ shader2 GL_NV_texture_ shader3 GL_NV_vertex_ array_range GL_NV_vertex_ array_range2 GL_NV_vertex_ program GL_NV_vertex_ program1_ 1 GL_NV_vertex_ program2 GL_NV_vertex_ program2_ option GL_NV_vertex_ program3 GL_NVX_ conditional_ render GL_SGIS_ generate_ mipmap GL_SGIS_texture_lod GL_SGIX_ depth_texture GL_SGIX_shadow GL_SUN_slice_accum TEXTURE_ SIZE: 4096 TEXTURE_ UNITS_ARB: 4
GL_RENDERER: GeForce 7600 GS/PCI/SSE2
GL_VERSION: 2.1.2 NVIDIA 185.18.36
GL_EXTENSIONS: GL_ARB_
GL_MAX_
GL_MAX_
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MIPMAP_ LINEAR service_ open: connect() failed: Connection refused (111) service_ open: connect() failed: Connection refused (111) service_ open: connect() failed: Connection refused (111) service_ open: connect() failed: Connection refused (111) buffer_ sub_data AL_EXT_ EXPONENT_ DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_ LINEAR_ DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_ source_ distance_ model AL_LOKI_ quadriphonic ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX ------- ------- ------- ---- 2eab:e240: 213:8fff: febc:6727 8fff:febc: 6727%eth0 menu1.wav
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
bt_audio_
bt_audio_
bt_audio_
bt_audio_
Allocated 96 sources.
OpenAL default capture device is 'ALSA Capture on default'
AL lib: alsa.c:675: set access failed: Invalid argument
OpenAL capture device opened.
OpenAL info:
Vendor: OpenAL Community
Version: 1.1 ALSOFT 1.8.466
Renderer: OpenAL Soft
AL Extensions: AL_EXTX_
ALC Extensions: ALC_ENUMERATE_
Device: ALSA Software
Available Devices:
ALSA Software
OSS Software
PortAudio Software
PulseAudio Software
Wave File Writer
Sound initialization successful.
-------
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1349 jump table targets
total 0, hsize 1021, zero 1021, min 0, max 0
total 8436, hsize 1021, zero 2, min 0, max 32
VM file ui compiled to 2768467 bytes of code (0x7fa55c418000 - 0x7fa55c6bbe53)
compilation took 1.762678 seconds
ui loaded in 1398048 bytes on the hunk
41 arenas parsed
24 bots parsed
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.0.2
IP6: ::1
IP6: 2a01:e35:
IP6: fe80::213:
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Received signal 15, exiting...
----- CL_Shutdown -----
----- CL_Shutdown -----
WARNING: Recursive shutdown
----- CL_Shutdown -----
WARNING: Recursive shutdown
Can't load default sound effect sound/misc/
AL lib: ALc.c:1368: exit(): closing 1 Device
AL lib: alBuffer.c:1079: exit(): deleting 34 Buffer(s)
I had to kill the processus.
Thanks