[ Alberto Milone ]
* New upstream release:
- Fixed a bug that caused the X server to crash if an OpenGL
application tried to allocate a drawable when GPU-accessible
memory is exhausted.
- Fixed a bug that could cause an Xid error when terminating a
video playback application using the overlay presentation queue
in VDPAU.
- Fixed a rare deadlock condition when running applications that
use OpenGL in multiple threads on a Quadro GPU.
- Fixed a kernel memory leak that occurred when looping hardware-
accelerated video decoding with VDPAU on Maxwell-based GPUs.
- Fixed a bug that caused the X server to crash if a RandR 1.4
output provided by a SinkOutput provider was selected as the
primary output on X.Org xserver 1.17 and higher.
- Fixed a bug that caused waiting on X Sync Fence objects in
OpenGL to hang indefinitely in some cases.
- Fixed a bug that prevented OpenGL from properly recovering from
hardware errors or sync object waits that had timed out.
* SECURITY UPDATE:
- CVE-2015-5950 (LP: #1489391).
-- Alberto Milone <email address hidden> Thu, 27 Aug 2015 14:58:17 +0200
This bug was fixed in the package nvidia- graphics- drivers- 340 - 340.93-0ubuntu0.1
--------------- graphics- drivers- 340 (340.93-0ubuntu0.1) vivid-security; urgency=medium
nvidia-
[ Alberto Milone ]
* New upstream release:
- Fixed a bug that caused the X server to crash if an OpenGL
application tried to allocate a drawable when GPU-accessible
memory is exhausted.
- Fixed a bug that could cause an Xid error when terminating a
video playback application using the overlay presentation queue
in VDPAU.
- Fixed a rare deadlock condition when running applications that
use OpenGL in multiple threads on a Quadro GPU.
- Fixed a kernel memory leak that occurred when looping hardware-
accelerated video decoding with VDPAU on Maxwell-based GPUs.
- Fixed a bug that caused the X server to crash if a RandR 1.4
output provided by a SinkOutput provider was selected as the
primary output on X.Org xserver 1.17 and higher.
- Fixed a bug that caused waiting on X Sync Fence objects in
OpenGL to hang indefinitely in some cases.
- Fixed a bug that prevented OpenGL from properly recovering from
hardware errors or sync object waits that had timed out.
* SECURITY UPDATE:
- CVE-2015-5950 (LP: #1489391).
-- Alberto Milone <email address hidden> Thu, 27 Aug 2015 14:58:17 +0200