Ok, that 'tearing' is in fact much different to what I've been seeing, in your case it looks a lot more like *corruption* as entire chunks of buffer are being rendered in random offset positions. I dont really know exactly what might cause this, but I do know that running applications in fullscreen at a different resolution to native can result in various buffer corruption...
(In reply to Michel Dänzer from comment #12)
> (In reply to Paul from comment #11)
> > Use the system and run OpenGL applications,
>
> Fullscreen or windowed? Does enabling any sync-to-vblank functionality in
> the apps or setting the environment variable vblank_mode=3 for running them
> help?
Windowed, I rarely run things in fullscreen, of which it's usually borderless windowed anyway. I don't remember if setting the vblank mode actually worked though...
> https:/ /vid.me/ n0t1r
Ok, that 'tearing' is in fact much different to what I've been seeing, in your case it looks a lot more like *corruption* as entire chunks of buffer are being rendered in random offset positions. I dont really know exactly what might cause this, but I do know that running applications in fullscreen at a different resolution to native can result in various buffer corruption...
(In reply to Michel Dänzer from comment #12)
> (In reply to Paul from comment #11)
> > Use the system and run OpenGL applications,
>
> Fullscreen or windowed? Does enabling any sync-to-vblank functionality in
> the apps or setting the environment variable vblank_mode=3 for running them
> help?
Windowed, I rarely run things in fullscreen, of which it's usually borderless windowed anyway. I don't remember if setting the vblank mode actually worked though...