libsdl1.2debian-pulseaudio should be seeded by default in pulse-enabled derivatives
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
libsdl1.2 (Ubuntu) |
Fix Released
|
Medium
|
Ubuntu Desktop Bugs | ||
pulseaudio (Ubuntu) |
Invalid
|
Undecided
|
Unassigned | ||
Bug Description
Binary package hint: libsdl1.2debian
I've tested some games using libSDL (like SuperTuxKart), and I've noticed that sometimes game sound doesn't work because the audio playback is in use ("ALSA lib pcm_dmix.
I think that, since the libsdl1.
Maybe this should be considered even if those conflicts weren't happening, since PulseAudio is now set as the default sound system.
tags: | added: bitesize |
Changed in libsdl1.2 (Ubuntu): | |
status: | Confirmed → Triaged |
Changed in libsdl1.2 (Ubuntu): | |
assignee: | nobody → Ubuntu Desktop Bugs (desktop-bugs) |
summary: |
- SDL's default configuration doesn't work with PulseAudio + libsdl1.2debian-pulseaudio must be installed as default by + libsdl1.2debian |
Changed in pulseaudio (Ubuntu): | |
status: | Confirmed → Invalid |
tags: | added: metabug |
affects: | hundredpapercuts → null |
no longer affects: | null |
I've also had problems w/ no sound with freeciv and other games, and switching to the pulseaudio version fixes this.