This is the maximum we can achieve inside unity, we already save a lot of CPU compared to the previous status.
The fact is that indicator-multiload swaps between two different icons, and due to that we also had to ignore the gtk icon caching (that would have brought even more performances).
This is the maximum we can achieve inside unity, we already save a lot of CPU compared to the previous status.
The fact is that indicator-multiload swaps between two different icons, and due to that we also had to ignore the gtk icon caching (that would have brought even more performances).