Gwibber uses the horizontal renderer, and since that isn't available right now unity-2d isn't rendering any results. It looks like unity-2d isn't falling back to the default renderer like unity-3d does.
Gwibber uses the horizontal renderer, and since that isn't available right now unity-2d isn't rendering any results. It looks like unity-2d isn't falling back to the default renderer like unity-3d does.