I'm also affected by this same bug mentioned by ekso in unreal with rider using other distributions that are based off of ubuntu, like for example pop-os (with gnome-shell installed, not the cosmic DE).
As I said in the forum post: Perhaps there is a way to make gnome aware that an application is being debugged so that it doesn't force a dialog window with wait for a response or force quit "crash". Or perhaps make it so that the cursor still appears when such a dialog appears, allowing for other applications to become interact-able with the mouse?
I'm also affected by this same bug mentioned by ekso in unreal with rider using other distributions that are based off of ubuntu, like for example pop-os (with gnome-shell installed, not the cosmic DE).
I've created a forum post on the epicgames community forum about this issue as well here: /forums. unrealengine. com/t/debugging -in-rider- on-ubuntu- linux-gnome- causes- editor- or-game- to-freeze- on-breakpoints- causing- no-mouse- to-appear/ 835140/ 2
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As I said in the forum post: Perhaps there is a way to make gnome aware that an application is being debugged so that it doesn't force a dialog window with wait for a response or force quit "crash". Or perhaps make it so that the cursor still appears when such a dialog appears, allowing for other applications to become interact-able with the mouse?